For any grudges, the controls in the game (more on them in a bit) are less than perfect when it comes to controling your character, especially during specific turns, but this was of course the first game in the series, so these particular controls before analog sticks on newer home consoles were admittedly understandable. Also, the AI are a bit to fast when your racing them in the Grand Prix mode especially on the more challenging difficulty that is 150cc, but admittedly they aren't too irritating on items as they were in anything after Mario Kart 64. Other than those flaws though, Super Mario Kart has great gameplay that's sure to keep you hooked if you're either looking back on the old days of the Super Nintendo, or just looking for something good to play with another player (but for this game, JUST one other player) in multiplayer mode.
Super Mario Kart's music is some the SNES's best ever. Mixing from the catchy title theme, to those of the games tracks; such as (all four) Mario Circuit(s) and Rainbow Road. There are no real tunes that disinterest me other than the ghost tracks while the rest of game's soundtrack seems less interesting due to the newer outings having more memorable tunes, but in spite of that, this game's library of music was impressive for its time in the early 90s to say the least. With sound effects, nothing new but still spot on, and as a matter of fact, the often pay homage to Super Mario World. And that's basically all I have to say about this game's sound; it's all well done.
- B - Accelerate, Rocket Start
- A - Use items, stop Item Roulette
- Start - Pause/Select
- Select - Switch view
- + Control Pad - Change option during the Menus/Steer
- X - Switch view
- Y - Brake
- L/R - Drift