Thursday, February 25, 2016

Top Thirty Super Mario Galaxy Series Boss Battles Part 3

#10 - Rolodillo
(Super Mario Galaxy 2)




It kinda looks like a combination of a cute dinosaur and an armadillo, but this boss is fun to fight for attacking its, *ahem* BEhind and where you also have to defeat the boss using Mario's rock power-up. Fighting bosses on galaxies is honestly a fun gameplay mechanic to them, and this shows it for all the challenge provided during the fight.


#9 - Prince Pikante

(Super Mario Galaxy 2)




Unlike King Kaliente from the first game (who was also recycled in this game in the Boss Blitz Galaxy level), Pikante isn't quite as awesome or balanced quite enough in terms of challenge for a boss fight, but the fight itself was still great for how fun it is to ice skate around the boss fight planet and is fun in every other aspect of itself. Kaliente may be a better fight but again, that's not to say this is a bad boss battle.


#8 - King Kaliente

(Super Mario Galaxy)




An octopus for a boss? Cool. With challenge, be it with his firing of fireballs and coconuts and blue lava bubbles. Whether you fight him on Good Egg Galaxy or Bowser Jr.'s Lava Reactor, you're sure to be thrilled when you choose those missions.


#7 - Kingfin

(Super Mario Galaxy)




Look out! It's Jaws. (No, I'm just kidding). Fighting bosses underwater usually aren't fun for me, but because you attack the boss using Koopa shells, I can make another exception for underwater bosses. The concept was awesome as well, but a boss' concept isn't a major thing on where they rank on this list. But I'll have you know that that's not even a bad thing.


#6 - Bowser Jr.

(Super Mario Galaxy)




3 things: Green Koopas for weapons (using their shells as ammo to attack him), deadly bullet bills, and Bowser Jr. attacking you while riding on an airship, much like the ones from previous games since Super Mario Bros. 3. Need I say more?


#5 - Bowser

(Super Mario Galaxy)




It's a bit of disappointment that the most common boss of most Mario games (let alone as Mario's arch-nemesis) isn't Number One, but what makes up for it is how the fights play out where you're spin attacking Bowser on a planet of glass and lava, and even the epic final boss battle of fighting Bowser three different planets. Too bad Nintendo wasted on that same opportunity in the sequel. Galaxy 2's 2nd phase of the final Bowser battle was such a disappointment.


#4 - Megahammer

(Super Mario Galaxy 2)




For some reason the head reminds me of the Mario & Luigi RPG series villain Fawful. Why is that? Well, at least the fight was just awesome, because like Giga Lakitu, you fight the boss with Yoshi! The weak spots might be a little too obvious, but I'll say they're kinda hilarious and it's funny to hit them with bullet bills when firing them from Yoshi's mouth.

It seems Bowser Jr. has better boss fights than his own dad, but not quite the levels. Number 1 although is just a bit better for more challenge.



#3 - Bouldergeist

(Super Mario Galaxy)




Not the most clever boss in design cause I really despise ghost-like creatures. The fight on the other hand is the great aspect of this bizarre monster. Swinging bomb boos around to hit the boss and even doing a second phase of the boss with rock hands, and let's not forget that you have to fight the creature in a daredevil comet star mission with only one bar of health, meaning no coins. Better train hard for the comet. But even still you're sure to have fun no matter how many lives you lose.


#2 - Megaleg

(Super Mario Galaxy)




It's hard to sum up a ginormous machine this powerful with a design of those robots in Steven Spielberg's War of the Worlds, but it's that climbing up the boss aspect that makes it my top pick. First you climb up the boss' legs to reach the all while avoid dangerous bullet bills and not falling off from those spinning cogs. Then you guide the them up to the head of robot where the Grand Star is to defeat it. And you even have to do a second time, with spinning gates trying to defend after the first hit.

A fun fact for this boss is that the way this battle plays out was originally intended to be in The Legend of Zelda: Ocarina of Time's final boss battle of Ganondorf's monstrous Ganon form but was scraped due to how you possibly "couldn't see Ganon clearly", but I honestly think they should have gone with it instead of fighting him in the dark. So with that fact aside, Megaleg is one heck of a boss that you're sure to have fun fighting again and again. It's not my favorite boss in Mario history but it is ONE OF my favorites.



#1 - Boomsday Machine

(Super Mario Galaxy 2)




You probably had to have guessed it, but this not only has to be my favorite boss from Galaxy 2, but my all time favorite of the series in general, although I wouldn't call it my favorite boss of the whole franchise. The awesome part is you defeat it by using the cloud mushroom power up to reach the top to ground pound on Bowser Jr.,...while avoid both the rings of fire and the air vents when their running and sucking all the clouds in, including the ones your's after you preform your spin attack.

(So I've said it before and I'll say it again, but) With how you defeat the boss, its clever design and outstanding balance of challenge, Bowser Jr's Boomsday Machine is easily the best boss of the sequel, and the best both games (as I said) has to offer.


Do you agree with my list? Which boss of the Super Mario Galaxy series do you think is the best?


For more awesome posts updated every week of every year, be sure to tune in to The Super Mario Brony Blog.


Thanks for reading!


Top Thirty Super Mario Galaxy Series Boss Battles Part 2

#20 - Dino Piranha
(Super Mario Galaxy)




Colorful in design and great for a Mario-style concept, Dino Piranha is a boss that makes for a great power star mission (easy or not). It might not have been the first star of the game to collect, but this dinosaur-like boss was one thing that made Good Egg Galaxy awesome.


#19 - Fiery Dino Piranha

(Super Mario Galaxy)




Having more challenge that the regular Dino Piranha, the Fiery one also makes for my favorite of one of my favorite 3D Mario levels of all time. As such, the fight is on both the frustration and joyful part of the game which truly does make this game (besides this boss) all the more entertaining.


#18 - Whomp King

(Super Mario Galaxy 2)




Recycled from Super Mario 64 aside from the level it appears in, this boss isn't much different from its original fight in the first game. The only differences are, you have less health and can't survive being squashed unless you have your health doubled up, the king summons up minions of his own after every time you hit him, and every time he either slams down or stomps, the ground rumbles and you can't move. Just be aware of those new things added into the boss' attack patterns and you'll really have no problem defeating him.


#17 - Gobblegut

(Super Mario Galaxy 2)




Bosses with obvious weak spots are pretty bizarre and don't really look all too clever. Looking at Gobblegut, I can say its design is interesting when looking past its weak spots and the fight was admittedly challenging though not great for those pathetic weak spots as anyone can figure out on how to attack them.


#16 - Fire Gobblegut

(Super Mario Galaxy 2)


Kind of like both Dino Piranhas in the first game, Gobblegut also has a fiery form. That of which was also a bit better for hom much more challenging it was despite that those obvious weak spots should not have been added to it. Great challenge, but the design could have been a little better if they hadn't added those weak spots to either dragons.


#15 - Tarantox

(Super Mario Galaxy)




Its name does not really suit it all that much but this supposed spider-like enemy does provide a good boss fight with slinging off the webs to attack it. In spite of the boss having its eight obvious weak spots (which is a bad cancerous video game cliche), it's more cute and fun when you're side-scrolling around the planet. Its got great challenge, cute design and is a true test of your skill. Yeah, it's just that good.


#14 - Squizzard

(Super Mario Galaxy 2)




The boss' name sounds a little...odd, but at least the fight against it was pretty good. You defeat it using the usual revolutionary Fire Flower power up by firing fireballs into its mouth, all while doing the same to its sandy cannons on the second phase. I really don't need to say much about all these bosses since they're just plain simple and stuff so since I've already explained just enough about this boss, all I gotta add is while the boss and its name look (and sound) a bit bizarre, its still an excellent fight for how it plays out and a fantastic edition to Nintendo's most beloved mascot.


#13 - Kamella

(Super Mario Galaxy)




A Magikoopa for a boss made for a fun one for how it played out; which you dodge the bosses fireballs, defeat the other minions she summons and grab green Koopa shell to aim for and attack the witch to claim victory and the power star. Super Princess Peach's Magikoopa boss did it better, but hey, it's still a fun fight no doubt.


#12 - Major Burrows

(Super Mario Galaxy)




Monty Moles haven't shined that much throughout the series back then but this boss of Gusty Garden Galaxy certain did sprinkle a magic dose of pure fun in the game and galaxy. By ground-pounding the ground right by it then spin attacking it makes its battle creative in terms of a star mission.


#11 - Giga Lakitu

(Super Mario Galaxy 2)




Giga Lakitu...reminds me of New Super Mario Bros.' main World 7 boss Lakithunder. But getting back to the whole boss fight thing, I gotta say it's easy but awesome. I mean, you fight Giga Lakitu with Yoshi. You fight it by firing its own Spiny ammo back it, all while avoiding the cloudy thunder from its cloud. It may be a bit on the annoying side when it moves right at the last second before you can hit it with a spiny, but I still love the fight for its challenge and how much you play it out with Yoshi.


Concluding in Part 3...


Top Thirty Super Mario Galaxy Series Boss Battles Part 1



This is my final list that's all about both Mario Galaxy games, but now, let's conclude this list series with every boss battle in Galaxy 1 & 2. Be sure to check the other lists of Super Mario Galaxy 1's & 2's best and worst boss battles if you're curious about them before this one.

But let's now just get all of this over with...



#30 - Mandibug Stack
(Both Games)



This is only a miniboss that appears in both games, and though I deleted as my lowest ranked entry on my other Super Mario Galaxy Boss Battles list, I should recap it all here. It's dull, bland, with the boss having obvious weak spots that even an dim-witted kid could figure out. (No offense anyone.)


#29 - Sorbetti
(Super Mario Galaxy 2)



Dull, pathetic, and just forgettable. Need I say more?


#28 - Undergrunt Gunner
(Super Mario Galaxy)



Just a pathetically simple boss every time you fight it, all you have to do is (go figure) ground pound the gunner while avoid ammo from the weapon (with literally just electricity and water bubbles). Reeking of a bland concept with nothing special to it, the Undergrunt Gunner just failed to be a decent boss.


#27 - Baron Brrr
(Super Mario Galaxy)



And here we have yet another failed boss, but a bizarre one at that... Taking place near the very top of Freezeflame's mountain, Baron Brrr was a piece of un-delicious cake and can easily be beaten by spin-attacking it once, then jumping when he pounds the ground, and repeat...twice. It's a little more clever than my previous two entries, but still includes a ruined boss fight.


#26 - Topmaniac
(Super Mario Galaxy)



Easiness aside, the boss does have a decent method of a fight and admittingly a good concept. By jumping on top of the boss' head, you spin-attack it into the electrical wall 3 times. Simple as that. It's not one hate, so it's just in my okay category.


#25 - (Giant) Bowser
(Super Mario Galaxy 2)



The final phase of the final battle with Bowser was just pathetic. But I will give it a higher-than-the-lowest spot on this because Bowser is at least clever for both a boss and character, not to mention a video game antagonist. The usual fights with Bowser on a planet where meteorites only crash down on for Mario to attack Bowser are what keep him from being the lowest entry as well so pretty much everything else that doesn't involve the music and concept just failed.


#24 - Peewee Piranha
(Super Mario Galaxy 2)



It's kind of cute for a first boss and a bit funny to be spin attacking its rear end. Its a nice way to start the game off on the first level on the first mission. I'm not sure what else to other than it's a good but not great way to start the game off.


#23 - Bugaboom
(Super Mario Galaxy)



It's frustrating to try and pound it down to the ground, but Bugaboom was a fun boss with the use awesome boss theme, better concept than most Mario bosses, and for that it's probably my favorite power star mission of Honeyhive.


#22 - Digga-Leg
(Super Mario Galaxy 2)



Compared to Megaleg, this is so lame and a flop in Mario bosses. The music was nice, but the concept looked meh and the fight was really poor. The music is good but not great (like the very first boss) which also plays in the Whomp King boss fight (more on that later though).


#21 - Glamdozer
(Super Mario Galaxy 2)



A weird and laughably odd boss on a cool level. The fight was fine but at least its better than the rest of the lower entries on this list despite being short as some others.


Continuing in Part 2...


Wednesday, February 24, 2016

Top Thirty Super Mario Galaxy Series Levels Part 3

#10 - Shiverburn Galaxy
(Super Mario Galaxy 2)



Combining the elements of fire and ice is a very cool aspect of a video game level. And Shiverburn Galaxy is no exception. From skating on the ice like Freeze Flame Galaxy from the first Super Mario Galaxy to all that lava you come across, it's one to have a blast playing on.


#9 - Good Egg Galaxy
(Super Mario Galaxy)



With a planet of a Yoshi egg, Good Egg Galaxy was made all the more stunning and made for a course of total innovation in both its layout, music, and various star tasks. From a Dino Piranha and a fiery octopus for bosses, a pill planet and a flipswitch one, and even a star planet involving pull stars to collect one certain power star, this Galaxy was just groundbreaking.


#8 - Freezeflame Galaxy
(Super Mario Galaxy)



Combining the elements ice and fire, especially for a Mario game, is every bit as awesome as it was iconic. Freezeflame Galaxy was one of those that toke that aspect and put it into one of the game's levels. Choosing between one more than the other I'd go with the fire/lava sections cause whilst the ice areas were fun to slide through, I feel the damage you take from the ice cold water (like in 64) was really annoying. But looking past those cons still makes for an galaxy of pure excitement.


#7 - Cosmic Cove Galaxy
(Super Mario Galaxy 2)



A little more than Slimy Spring Galaxy, Cosmic Cove has a bigger factor of wow and fun to it. It was true excitement to swim from section to section and to collect every power star (except the green ones since finding them felt really tedious).


#6 - Melty Molten Galaxy
(Super Mario Galaxy)



Probably my favorite lava level above the other fiery levels in every 3D entry in the Super Mario series to date, Melty Molten was packed with great challenge, memorable missions, and lots of platforming and puzzle solving sections. This is definitely one of my top favorites of the category of 3D Mario levels but I found the last and top three entries to be just little more awesome.


#5 - Dreadnought Galaxy
(Super Mario Galaxy)



Full of immensely large exploration and platforming with true challenge, Dreadnought Galaxy might not make much use of gravity to me, but whether or not any 3D Mario levels like this might have some, it would still make for a course of good fun. The course's boss was pathetic in terms of balanced difficulty but I don't really care, cause it's a course that's all fun and games.


#4 - Chompworks Galaxy
(Super Mario Galaxy 2)



Chain Chomps, gearmos, flipping platforms, a lava planet, and tons of other great parts of the level? That is absolutely impressive. Not to mention its tasks of the platforms and even that Golden Chain Chomp were great as well. Not much else I can say here other than...well, you get the picture.


#3 - Toy Time Galaxy
(Super Mario Galaxy)



Feeling much like a child's playroom, Toy Time ranks this high for all of the various sections of innovative toy design that makes platforming even more enjoyable considering how eye-catching the level's layout is. Backing anything that keeps it from ranking as my favorite of the whole game is a giant toy-like Heavy Metal Mecha-Bowser, food and desert sections like my fifteenth favorite in this game and missions that are totally replayable. But even still, Number 1 just happens to be a little more awesome from my perspective.


#2 - Yoshi Star Galaxy
(Super Mario Galaxy 2)



The first level feature my favorite character in the franchise, and I think we can all agree that he's everyone's favorite dinosaur, Yoshi Star Galaxy features some of the best sections in a Mario game in my eyes where you ride the adorable little dino, defeat enemies like Lakitus, swing around and eat stuff with Yoshi's tongue and some much more. With it's awesome song and creative star missions, Yoshi Star Galaxy is easily my favorite level of the game, and let alone the fact that it's one of the first few levels in the whole game, it was yet another great way to start game off like Sky Station Galaxy.


#1 - Space Junk Galaxy
(Super Mario Galaxy)



Easily the most beautiful level, featuring nearly the most beautiful music track of the game (but not quite as much as the Family music track of Rosalina in the game's real ending), Space Junk Galaxy has very little galaxies hooked together and might not be as open as my previous favorites but I can give it credit for its fun tasks of boss fights with a spider and tall purple Magikoopa (which you fight a second time in another comet mission in this level and on another course in the Garden area), small silver star gathering mission, and hidden star within a Hungry Luma that turns into a Yoshi head planet (with tons of Goombas) is how Space Junk is chosen as my top pick. Which is why it's not only my favorite of the whole game, but my favorite 3D Mario level of all time.

Some may agree, some may not, but because of its beauty, music, missions and environment, Space Junk Galaxy is my favorite of not only both Galaxy games, but also the 3D games in the Super Mario series, period.


Do you agree with my list? Which galaxy level is your personal favorite?


For more out-of-this-world posts updated every year, be sure to tune in to The Super Mario Brony Blog.


Thanks for reading!


Top Thirty Super Mario Galaxy Series Levels Part 2

#20 - Melty Monster Galaxy
(Super Mario Galaxy 2)



Similar to the first game's level Melty Molten Galaxy though not as good, this course being filled with lava monsters felt so epic, that it felt a wonderful balance of difficult despite the annoying rock-rolling mission that drove me nuts...


#19 - Starshine Galaxy
(Super Mario Galaxy 2)



The Super Mario Sunshine-themed level of the game. Need I say more?


#18 - Slipsand Galaxy
(Super Mario Galaxy 2)



With impressive landscapes a desert level usually features, this was pure fun. With great challenge, awesome missions and a fun if slightly bizarrely designed boss fight, this level is definitely how proved a level of excitement.


#17 - Dusty Dune Galaxy
(Super Mario Galaxy)



Depending on how innovative they are, desert levels are creative but at some points aren't the best of any Mario game. Dusty Dune Galaxy earns a spot among the entries on this list for its largely open space a little more than its visuals in its design. A course doesn't always have to be immensely huge to be a good one, but I feel Dusty Dune here does.


#16 - Fluffy Bluff Galaxy
(Super Mario Galaxy 2)



Featuring one of my favorite music tracks in the game, it was true excitement for the cloud mushrooms you had to collect to keep completing more and more tasks throughout the galaxy. The chimp was weird and rather annoying though...


#15 - Buoy Base Galaxy
(Super Mario Galaxy)



Featuring one of the better music tracks, Buoy Base was a totally epic level with lots of swimming and platforming in its exploration. With crazy bullet bills aiming for you in some sections, ground and water, a small pokeball-like planet, and creative power star missions, it's just downright AWE-some!


#14 - Space Storm Galaxy
(Super Mario Galaxy 2)



I especially how dark and suitable both the level and the music that plays in it was, and though the game is more colorful and feels a little less like space when you think harder about it like me, this level feels a little more like it with fun missions, challenge and great design...


#13 - Boulder Bowl Galaxy
(Super Mario Galaxy 2)



The rock mushroom power up wasn't quite as fun as the cloud mushroom, but I can say that this galaxy is really fun with its enemies, star missions and its fun dino-like boss (which you also fight with the rock mushroom).


#12 - Supermassive Galaxy
(Super Mario Galaxy 2)



It's very, very similar to Giant Land in Super Mario Bros. 3, but Supermassive Galaxy is a very innovative level that provide great entertainment to keep me busy. Thanks to its giant enemies, awesome planets to travel around, and even its missions like most other galaxies in the game, and in both games in general, it is just a supermassive groundbreaker...


#11 - Battlerock Galaxy
(Super Mario Galaxy)



Wacky and stellar is the best way to describe Battlerock Galaxy since it features ball-blasting canons and spinning topmans (and plenty of bom-ombs) and with that true feeling of being in space due to its dark nature and landscapes, it's definitely a feeling of epicness within even it's power star missions. (Not much else to be said.)


Concluding in Part 3...